Voxeling - New engine
Five months ago I started messing around with voxel-engine and it has thoroughly re-kindled my love for measuring and optimizing code. You can see a demo of my project in my previous video post. However, I’ve taken the three.js-based engine as far as it can go. I want to increase the draw distance, want world chunks to load and draw faster, to make changes to the physics engine and reign-in the garbage collection pauses (caused by excessive memory allocation). So I took the plunge, and I’m now 1.5 months into a full re-write of the voxel-engine code. The good news is that I finally have something to show (the image above).
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