Migrating from Tumblr to a self-hosted Hugo site.
Tags are currently broken, please stand by.
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John Gruber writes on why he refuses to link to Facebook content.
Yes, and yes.
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A ceremony in Tampa honored troops who died by suicide.
This made me tear up. Definitely worth a listen/read.
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ArsTechnica has an article showing that climate change isn’t and shouldn’t be a political issue. It’s not just for liberals.
May we all take responsibility for being stewards of the Earth.
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Watching stage one landings are a favorite, emotion-filled pasttime of mine.
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NASA and others have discovered seven earth-sized planets orbiting around a single star, in very close orbits. It’s fantastical beyond fantasy. Imagine looking up from your back yard to see other planets passing by in their orbits. I want to go to there.
From NASA Telescope Reveals Largest Batch of Earth-Size, Habitable-Zone Planets Around Single Star
Liftoff episode 41 reminded me of the discovery. Love that show.
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David Heinemeier Hansson recently wrote about growth and startups. It’s nice to see my sentiments articulated, and by someone who’s successful despite having an uncommon take. The last two paragraphs sum it up nicely:
As Douglas Rushkoff says, we need a new operating system for startups. The current one will keep producing the same extractive and monopolistic empires we’ve gotten so far. No, what we need is a new crop of companies that are institutionally comfortable with leaving money on the table.
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They’re a bit weird, for sure. Many cultures mourn their dead in person. Some people can handle it, some people can’t. Some find it helps with closure, others may not. Sometimes people die unexpectedly and it’s nice to have one last chance to see them and say goodbye.
I went to two open-casket funerals in 2016. For me, it went something like this:
Walk up to casket Think to myself, “Hmm, grandma didn’t really look like that.
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Recently I began to optimize voxeling’s usage of WebGL buffers. The goal was to get rid of render performance bottlenecks so I could further increase the draw distance. In real life humans can see about 2+ miles away before the curvature of the earth drops things out of view. The game engine was previously only able to draw out to roughly 700 feet before stuttering, but the latest code can draw to about 1500 feet.
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